§ 03 — AI Game

NPCs that truly live

Every NPC has memory, goals, and emotion. Player choices leave traces — next time you meet, they remember what you did.

  • Behavior tree + LLM hybrid decisions
  • Adaptive difficulty by play style
  • Automated test coverage on 95% of dialogue branches
NPC INSPECTOR · scene_03_market.world● RUNTIME 4.2ms
Mage — Yuan Seven
● SELECTED

Mage — Yuan Seven

STATE · DIALOGUE · player #4F3A
MOOD · Friendly
BEHAVIOR TREE
PERCEIVE
EVALUATE_GOALS
GENERATE_DIALOGUE
COMBAT_PHASE
MEMORY · LAST 3 EVENTS
"In chapter three, the player promised to return."
"Last time, they chose the "Just" ending."
"The player prefers to negotiate before combat."

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Technical Manager · Szu-Yu Chou mazzchou@gamania.com
Associate Product Manager · Ya-Li Huang yalihuang@gamania.com